Skip to content
Outlands Hub

Patch · Jan 11, 2021

January 11 – Progressive Loot Bonus, Creature Spawn, Difficulty and Drops Overhaul and more

Creature Hit Points

  • Creature hit points for non-tamed/summoned and non-Boss creatures has been increased by 25% across the board (to account for the large amount of power creep that has occured in the last 2 years of gameplay)

Creature Difficulty Values and Standard Gold Drops

  • We have overhauled our algorithm that calculates individual Creature Difficulty (viewable in the Animal Lore menu for a creature) to better reflect the actual difficulty / effort involved to farm creatures (we have not adjusted this algorithm since server launch, and it was severely due for an update)
  • Creature Difficulty is used to determine loot drops for creatures, Society Job target values, Barding Difficulties, and several other mechanics
  • Additionally, we have overhauled the Loot Tiers that are used to determine how much loot gold, special, rare loot individual creatures drop based on what their Creature Difficulty value is
  • Most creatures have had their gold amounts adjusted somewhat, with low-hit point spellcasters being adjusted significantly as well some high end creatures, such as Spectral Terrors, have had their gold amounts reduced drastically as a result of these changes (which was intentional and neccessary)

Tamed Damage Taken Scaling

  • Removed the mechanic that was making Tamed Creatures take more damage from monsters based on the monster’s Creature Difficulty value (was previously causing tamed creatures to take upwards of +25% more damage)

Progressive Loot

  • Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
  • Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
  • Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses

For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold

Spawn Rates

  • We have updated Creatures Spawners in the game world and most now have a randomized spawn delay between 2.5 and 5.0 minutes (previously about 80% of spawners were at 3-6 minutes delay, and the remaining were at 5-10 minutes delay)
  • Mini-Bosses spawners remain at 12-24 hours
  • Boss spawners now spawn every 24-48 hours (previously was 72-120 hours)

Aspect Gear

  • Aspect Weapon and Aspect Spellbook proc rates have been reduced by 25% (now is [0.4% + .04% per Tier])
  • The base Arcane Essence burn rate of Aspect Gear has been lower to 50% of normal (now is 1 Arcane Essence burn expected for every [1500 – (25 x Tier Level) Damage])
  • The Aspect proc bonuses from Aspect Weapon Oils/Bundles/Foci has been reduced from +50% to +25%
  • The Damage bonus for Aspect Arrow/Bolt Bundles has been reduced to 10% to match the amounts for Weapon Oils and Spell Foci (since we have overhauled Archery as part of the Dexer Overhaul)

Aspect Hues

  • Players now have the option to select “Maintain Dyed Hues” in the Aspect Mastery menu to have Dyed Armor items maintain their dyed hue when aspected
  • Currently this includes All Armored Headgear + Masks (Head Layer), Scarves + Neckerchiefs (Neck Layer), and Evening Gloves + Fur Mittens (Gloves Layer)

2021/01/tSBgPbC

  • Normal and colored material armor items (i.e. undyed armor items) will still adopt the Aspect Hue as normal
2021/01/p6cVbF0

Bear Mask was dyed Shimmer Equinox so it maintains its hue, however the Avarite Platemail items adopt the Aspect Hue

Archery Codex

  • Archery Codex Longshot Ammunition now provides a Range bonus of (Rank / 2) rounded up and a Damage bonus of +3% per rank (regardless of range)
2021/01/JmQM9OA

Guards

  • Fixed an issue that was causing Guards to automatically be called on players (even with no NPCs around)

Item Display Names

  • Fixed an issue that was causing some items (notably clothing items that were not rare-hue dyed) from displaying their name when single-clicked

Game systems named in this patch

Found by matching page and creature names in the post. A green mark means that page was updated after this patch was posted, so it may already reflect the change.