03 · Your companions
Your Pet Team
5 / 5 control slots · 5 pets
34 eligible of 254 tameables
Melee · 100 hits
Follower details
Both skills: 40 minimum
Base damage: 16–20
Regeneration · Passive
If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).

Melee · 100 hits
Follower details
Both skills: 50 minimum
Base damage: 16–20
Elusive Form · Innate
Creature has an innate 25 parry skill against melee attacks.
Soak · Passive
Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.
Regeneration · Passive
If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).

Melee · 100 hits
Follower details
Both skills: 50 minimum
Base damage: 16–20
Elusive Form · Innate
Creature has an innate 25 parry skill against melee attacks.
Soak · Passive
Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.
Regeneration · Passive
If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).

Melee · 100 hits
Follower details
Both skills: 50 minimum
Base damage: 16–20
Elusive Form · Innate
Creature has an innate 25 parry skill against melee attacks.
Soak · Passive
Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.
Regeneration · Passive
If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).
Why this team
- Rock Guar provides the listed Tank role for a frontline.
- Listed support abilities: Regeneration, Soak; open Follower details for their conditions.
Tradeoff: More individual followers to position and heal; summed Hits do not describe any one follower's burst tolerance.
Your Bestiary plan
No points yetStart with your companions. Add upgrades as you earn points.
Enter your earned Bestiary points under Your tamer. Both Animal Taming and Animal Lore must reach 80 before upgrades are available.
How Bestiary points work
Your earned amount is available separately to each class. Up to 5 points within a class's budget can buy upgrades from other classes. Tier 1, 2 and 3 cost 1, 3 and 5 points in total. Both skills must be at least 80. Effects below keep their published conditions; real results depend on the encounter.










