Skip to content
Outlands Hub

Patch · Jun 23, 2019

June 22 – Guildstone Streamlining and more

Please click the title above to review the patch notes.

Arena Tournament Schedule

  • Arena Tournament weekly schedule will now alternate between 1 vs 1 Order and 2 vs 2 Order Tournaments (no more 3 vs 3 Tournaments or Chaos Tournaments)
  • Fixed several issues with the Arena Tournament scheduling code
Guildstones
  • Players will no longer be able to purchase Guildstones from Provisioners
  • Players can now click the “Create Guildstone” button under the Players page of their house (only the House Owner may do this, however)
  • All House Owners will be refunded 10,000 gold if they have a Guildstone currently locked down in their house
2020/04/8db3p9U Societies
  • Society Job for “Frozen Remains” has been replaced with “Frozen Dead” and amounts adjusted
Teleport Spell
  • Fixed several issues with the Teleport Spell that were preventing valid teleport locations and allowing some invalid ones
Tamed / Summoned Creatures
  • Using a Context-Menu command for a Tamed or Summoned creature will reveal the player
Clothing
  • Fixed a text display issue Evening Gloves displaying “blessed” and values twice when single-clicked
Poisoned Weapons
  • Fixed an issue where weapons were losing poison charges while attempting to apply poison to a creature already under the same or lower poison level
Remove Trap Spell
  • Players receive a text warning if casting Remove Trap against a player while that player currently has a Remove Trap cooldown still in effect
Shafts
  • Shafts should now properly weigh 0.1 stones each
Item Stacking
  • Fixed an issue where Spell Hue Deeds and Furniture Dyes were not stacking properly
Furniture
  • Small Dyeable Pegboard should now be dyeable
Prevalia Stylist
  • Players who do not have a beard and elect to purchase one from the Stylist will no longer have the beard automatically match their existing hair color
NPC Training
  • Players giving gold to NPCs for training should no longer consume more gold then required for training (i.e. a player dropping 2,000 gold onto a NPC will no longer consume all the gold)
Mounts
  • Fixed several outlier issues where players dying while mounted in dungeons were not able to retrieve their mounts after resurrection
Player Squelching
  • Fixed several issues where players could unintentionally become squelched by creature abililties beyond the duration of the effect (such as Lord Bile’s eating ability)

Game systems named in this patch

Found by matching page and creature names in the post. A green mark means that page was updated after this patch was posted, so it may already reflect the change.