Skip to content
Outlands Hub

Patch · Apr 20, 2026

QoL Updates, Link and Redline Changes & More

Mastery Chains

Damage Dealt by Player Link
Damage Bonuses for the “Damage Dealt By Player” Link have been updated as follows:

Bronze Link: 1.5% (previously was 1.25%)
Silver Link: 1.875% (previously was 1.5625%)
Gold Link: 2.25% (previously was 1.875%)
Corrupted Link: 2.4375% (previously was 2.03125%)

Creature Slayer and Dungeon Slayer Links
The following Creature Slayer and Dungeon Slayer link bonus types will no longer exist on the server:

  • Damage to Beastial Creatures
  • Damage to Construct Creatures
  • Damage to Daemonic Creatures
  • Damage to Elemental Creatures
  • Damage to Humanoid Creatures
  • Damage to Monstrous Creatures
  • Damage to Nature Creatures
  • Damage to Undead Creatures
  • Aegis Keep Damage
  • Cavernam Damage
  • Darkmire Temple Damage
  • Inferno Damage
  • Mount Petram Damage
  • Nusero Damage
  • Ossuary Damage
  • Pulma Damage
  • Shadowspire Cathedral Damage
  • Mausoleum Damage
  • Wilderness Damage
  • Netherzone Damage
  • Kraul Hive Damage
  • Time Dungeon Damage
  • Tidal Tomb Damage

Migration

  • All existing links from the Creature Slayer/Dungeon Slayer types listed above will automatically be converted into “Damage Dealt By Player” links
PRcG9y2.png

Conversion

  • Players will have the option to double-click any “Damage Dealt By Player” Link and convert it to a link of any bonus type
OFReUhI.png
  • The Link Conversion menu now has a drop-down handling for selection of the new link type to convert into
  • Players can click “Upgrade Link” twice after they have made a drop-down selection to convert the link to its new type
bcRRc3E.png

Redline System

Upgrade Point Costs

  • The cost of the Mastery Chain Link Limit upgrade is now 8 (previously was 5)
  • The cost of the Max Damage For Any Hit upgrade is now 3 (previously was 2)
  • When this goes live, players who are now over their points limit (because of cost changes) will need to reset their Redline Upgrades
DqckQBd.png

Unlocking Redline Points

  • When players “Unlock” a new redline point at a location, the amount of Redlightning Bottles and Redline Certifications needed to be consumed will now increase by 1 for every 25 Total Redline Points the player has unlocked
  • For examples, players at 25-49 Total Redline Points will need to consume 2 Redlightning Bottles and 2 Redline Certifications to unlock a further Redline Point, while players at 50-74 Total Redline Points will need to consume 3 Bottles/Certifications, and so on
  • Players who are already at these thresholds (25 / 50 / 75 / etc) will not retroactively need to consume more Bottles/Certifications for points they have already unlocked, but they will for any future Unlocks
VGRflAV.png

House Decay/IDOCs and House Lotteries

  • Houses that decay will now always create both a House Lottery and and Item Collection Lottery for that house, and will no longer have a chance to “drop” and be deleted (which would become a “public” IDOC)
t4vWGrk.png
  • Item Collection Lotteries will now consist of 50% of the items from the house (previously was 33%) and the remainder will be deleted
  • Item Collection Lotteries will always include any Storage Shelves or Resource Stockpiles contained in the house (same as before)
  • House NPCs (Stablemasters, Dockmasters, Healers, etc) at the house can now occur as Deeds as of Item Collection Lotteries
  • Fixed several display issues with Item Counts and Weight amounts displayed to more accurately represent all items for the Item Collection Lottery

Game systems named in this patch

Found by matching page and creature names in the post. A green mark means that page was updated after this patch was posted, so it may already reflect the change.