Compatibility unverified
This community Razor script has not been tested in game by the Hub. Read its setup and client requirements before use.
MANUAL INPUT ########## Please set the amount of pots # you want to fill down below # Empty bottles have to be prov- # ided manually # Heal/Yellow potions
Healing
Fill potions from kegs.razor
1# This is an automated backup - check out https://outlands.uorazorscripts.com/script/4f88f5d2-763f-4a2a-8b05-9b2d9d691fed for latest2# Automation by Jaseowns3## Script: Fill potions from kegs4## Created by: Nevor#90515#############################################6 7########## MANUAL INPUT ##########8# Please set the amount of pots #9# you want to fill down below #10# Empty bottles have to be prov- #11# ided manually #12##################################13#Heal/Yellow potions14@setvar! healpots 1015#Orange/Cure potions16@setvar! curepots 1017#Red/Stamina potions18@setvar! redpots 1019#White/Strength potions20@setvar! whitepots 021#Blue/Agility potions22@setvar! bluepots 023#Black/Resist Magic potions24@setvar! blackpots 025#Purple/Explosive potions26@setvar! purplepots 027#Green/Poison potions28@setvar! greenpots 029 30# The script will first check your backpack for kegs, then the ground.31# If there are no kegs found you can define a specific container via target cursor.32# That specific container is stored as a persistent variable.33# If you want to use the bank box directly, without using a separate container inside, targeting yourself seems to work (no idea why)34 35########## START SCRIPT ##########36# NO CHANGES NEEDED FROM HERE ON #37##################################38overhead 'Filling potions from kegs'39 40//counts up to cycle through potion types41@setvar! myrestockcounter 042//short global wait-time variable in ms43@setvar! alittlebit 5044//long global wait-time variable in ms45@setvar! abit 25046 47//Main loop through the different potion types as long as we have empty bottles48while myrestockcounter < 8 and findtype 'empty bottle%s%' backpack49 if myrestockcounter = 050 //Yellow potions51 @setvar! serialofpotion 385252 @setvar! colorofkeg 25353 @setvar! amounttorestock healpots54 @setvar! myrestockcounter 155 elseif myrestockcounter = 156 //Orange potions57 @setvar! serialofpotion 384758 @setvar! colorofkeg 4459 @setvar! amounttorestock curepots60 @setvar! myrestockcounter 261 elseif myrestockcounter = 262 //Red potions63 @setvar! serialofpotion 385164 @setvar! colorofkeg 3765 @setvar! amounttorestock redpots66 @setvar! myrestockcounter 367 elseif myrestockcounter = 368 //White potions69 @setvar! serialofpotion 384970 @setvar! colorofkeg 95671 @setvar! amounttorestock whitepots72 @setvar! myrestockcounter 473 elseif myrestockcounter = 474 //Blue potions75 @setvar! serialofpotion 384876 @setvar! colorofkeg 9377 @setvar! amounttorestock bluepots78 @setvar! myrestockcounter 579 elseif myrestockcounter = 580 //Black potions81 @setvar! serialofpotion 384682 @setvar! colorofkeg 110983 @setvar! amounttorestock blackpots84 @setvar! myrestockcounter 685 elseif myrestockcounter = 686 //Purple potions87 @setvar! serialofpotion 385388 @setvar! colorofkeg 41989 @setvar! amounttorestock purplepots90 @setvar! myrestockcounter 791 elseif myrestockcounter = 792 //Green potions93 @setvar! serialofpotion 385094 @setvar! colorofkeg 36395 @setvar! amounttorestock greenpots96 @setvar! myrestockcounter 897 endif98 //loop that looks for kegs and fills up the pots99 while counttype serialofpotion backpack < amounttorestock 100 //as long as we have bottles101 if not findtype 'empty bottle%s%' backpack102 break103 endif104 //check our backpack for kegs105 if findtype 'keg' backpack colorofkeg as myKeg106 dclick myKeg107 while queued108 wait alittlebit109 endwhile 110 //check the ground for kegs111 elseif findtype 'keg' ground colorofkeg -1 2 as myKeg112 dclick myKeg113 while queued114 wait alittlebit115 endwhile116 //check if a container is already specified117 elseif varexist KegContainer and findtype 'keg' KegContainer colorofkeg as myKeg118 dclick myKeg119 while queued120 wait alittlebit121 endwhile122 else123 //we either have no KegContainer specified yet, or we cannot find it, and there are no kegs in backpack/on the ground - user input required, target cursor will be going up124 overhead 'Select container holding your kegs' colorofkeg125 @setvar KegContainer126 wait abit127 while targetexists128 wait abit129 endwhile130 //check if user selected a valid container, 131 if varexist KegContainer 132 dclick KegContainer133 wait abit134 //with kegs of the required potion type inside of it135 if findtype 'keg' KegContainer colorofkeg as myKeg136 dclick myKeg137 while queued138 wait alittlebit139 endwhile 140 //no keg, no juice141 else142 overhead 'No keg found' colorofkeg143 //switch to the next potion type144 break145 endif146 //Esc pressed147 else148 overhead 'Ending script - goodbye'149 stop150 endif151 endif152 if insysmsg 'You pour some'153 //juice is flowing,154 overhead 'Pouring...' colorofkeg155 clearsysmsg156 elseif insysmsg 'You must wait'157 //maybe even a little bit too fast sometimes, all good158 overhead 'Waiting...' colorofkeg159 clearsysmsg160 else161 //fail, maybe KegContainer variable is broken, needs to be manually reset during next cycle162 unsetvar KegContainer163 endif164 endwhile165 //Check if potions are refilled as requested, or if empty bottles are missing. Ends script if there are no empty bottles left166 if counttype serialofpotion backpack < amounttorestock and not findtype 'empty bottle%s%' backpack167 overhead 'Not enough empty bottles' 33168 break169 endif170endwhile171overhead 'Script finished'172########### END SCRIPT ###########