Skip to content
Outlands Hub

Razor script

Ultimate Quick Escape through gate (M)

by Jaseowns · 115 lines
Download

Compatibility unverified

This community Razor script has not been tested in game by the Hub. Read its setup and client requirements before use.

Take a moongate, chiv gate or dungeon gate as fast as possible If you…

Ultimate Quick Escape through gate M.razor
1# This is an automated backup - check out https://outlands.uorazorscripts.com/script/09ae0dd2-3497-4fa5-b3c2-8bcd2694f942 for latest2# Automation by Jaseowns3## Script: Ultimate Quick Escape through gate (M)4## Created by: Jaseowns#66945#############################################6 7# Quick Escape through Moongate by Jaseowns8# UO Outlands9# Different flavor of https://outlands.uorazorscripts.com/script/3b44493a-da5e-4259-9b6f-25855b2f0eb210# Description:11#   Take a moongate, chiv gate or dungeon gate as fast as possible12#   If you add a recall home script on line 15, you will recall13#   After you take the gate.  Check out https://youtu.be/JtWgeyr85uQ14#  15#   04/24/2026 - Added ability to call Dock Script16#   01/17/2023 - Added Grey SSC Moongate17#18 19@setvar! jaseowns_OutOnABoat 020 21if gumpexists 1227367621 or gumpexists 1774462345 or gumpexists 1722920179 or gumpexists 45599062822    @setvar! jaseowns_OutOnABoat 123elseif varexist jaseowns_OurTillerman24    if find jaseowns_OurTillerman ground -1 -1 2025        @setvar! jaseowns_OutOnABoat 126    endif27endif28 29if jaseowns_OutOnABoat = 130     hotkey "Play Script: Boating\Dock"31endif32 33removelist recallScriptList34createlist recallScriptList35// Set a recall script name in this list if you want to recall after taking moongate 36// Check out the livestream for question - https://youtu.be/JtWgeyr85uQ37if name = "Jaseowns" or name = "Jase Owns" or name = "of Time"38    pushlist recallScriptList "___RECALL___"39endif40 41#############42# Player gates43#############44while not gumpexists 3899019871 and findtype "blue moongate" ground 0 1 2 as jGate45    dclick jGate46endwhile47 48if gumpexists 3899019871 and findtype "blue moongate" ground 0 1 2 as jGate49    while gumpexists 3899019871 and findtype "blue moongate" ground 0 1 2 as jGate50        gumpresponse 2 389901987151        wait 20052    endwhile53    stop54endif55 56#############57# Chiv gate58#############59while not gumpexists 3899019871 and findtype 30528 ground 2091 1 1 as jGate60    dclick jGate61endwhile62 63if gumpexists 3899019871 and findtype 30528 ground 2091 1 1 as jGate64    while gumpexists 3899019871 and findtype 30528 ground 2091 1 1 as jGate65        gumpresponse 2 389901987166        wait 20067    endwhile68    stop69endif70 71 72#############73# Town/Dungeon Moongates - yellow, red, death, blue74#############75while not gumpexists 3773199800 and findtype "blue moongate" ground -1 1 2 as jGate76    dclick jGate77endwhile78 79if gumpexists 3773199800 and findtype "blue moongate" ground -1 1 2 as jGate80    while gumpexists 3773199800 and findtype "blue moongate" ground -1 1 2 as jGate81        gumpresponse 2 377319980082        wait 20083    endwhile84    if not dead85        foreach recallScript in recallScriptList86            script recallScript87        endfor88    endif89    stop90endif91 92#############93# Grey Moongates - SSC94#############95while not gumpexists 3899019871 and findtype "moongate" ground -1 -1 2 as jGate96    dclick jGate97endwhile98 99if gumpexists 3899019871 and findtype "moongate" ground -1 -1 2 as jGate100    while gumpexists 3899019871 and findtype "moongate" ground -1 -1 2 as jGate101        gumpresponse 2 3899019871102        wait 200103    endwhile104    stop105endif106 107if findtype "moongate" ground -1 1 12 or findtype "blue moongate" ground -1 1 12 as jGate108    overhead "Move closer!" 34109    wait 50110    replay 111else 112    overhead "No gate nearby!" 34113endif114 115