skill
Fencing
Wiki edited Jul 8, 2026
Description
- The Fencing skill determines the player's chance to attack or avoid attacks while using a Fencing-skill weapon. Fencing weapons are typically faster than average, but lower than average damage. Fencing weapons may be poisoned using the Poisoning skill. The Fencing special attack against creatures increases poison and disease damage against the target, and also applies Cripple debuff, which increases the chance to hit against the target.
Summary
- Fencing grants the ability to use fast striking weapons
- All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. (PvP Melee Supplemental Damage Cap 20%)
PvM Bonuses
- Increases PvM Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- Increases Damage by 100% and adds 1 stack of Cripple to target lasting 8-16 seconds (max of 5 Cripple stacks on target).
- Target's Defense is reduced by 6% per Cripple stack, and takes an additional 6% Poison and Disease damage per Cripple stack
Example: An 6% Cripple Effect (1 stack) is applied to a creature
- Attackers that normally had a 50% chance to hit the creature will now have a 56% chance to hit
- Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 6%
- Any Disease Damage against the target will be increased by 6%
Weapon Setup Bonus
- Players will receive bonuses against creatures based on what "setup" they have for weapons/shields occupying their hands
- These bonuses will be listed as (Setup) in the [stats page
- These bonuses only apply to non blessed weapons/spell books
| Type | Setup | Bonus |
|---|---|---|
| One-Handed (1H) |
Melee with No Shield | +20% Accuracy |
| Melee with Shield | +10% Accuracy, +10% Damage Resistance | |
| Ranged with No Shield | +20% Accuracy, +25% Melee Damage | |
| Ranged with Shield | +10% Accuracy, +25% Melee Damage, +10% Damage Resistance | |
| Spellbook with No Shield | +30% Meditation Rate | |
| Spellbook with Shield | +15% Meditation Rate, +10% Damage Resistance | |
| Two-Handed (2H) |
Melee | +25% Melee Damage |
| Ranged | +50% Melee Damage | |
| Arcane Staff | +10% Arcane Mana recovery Chance | |
| Paired (Pa) |
Dual Wielding, Wrestling | +10 Attack Speed |
Fencing Weapons
- Main article: Armor & Weapons
Fencing class weapons are crafted with Blacksmithy or bought off NPCs.
Codex
- Main article: Weapon and Parry Codex
- Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:
- Requires 80 Fencing and 80 Tactics to use
Fencing Codex Stances, Finishers and Abilities | ||
|---|---|---|
| Type | Name | Description |
| Stance | Aggressive | Increases Attack Speed by 2.5% per rank |
| Stance | Defensive | Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack) |
| Stance | Cleave | Deals 10% of Damage per rank towards a random enemy within 2 tiles |
| Stance | Blackguard | Successful hits have a 4% chance per rank to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds (on Stealth attack will instead deal 66% Damage) |
| Stance | Fang | Damage increased by (3%, 3.5%, 4%) per rank while using weapon coated with (Greater, Deadly, Lethal) Poison. Bonus amount is doubled if player meets minimum Poisoning skill (printed) needed to apply Poison type |
| Finisher | Assassinate | Inflicts 400% Damage and immediately resolves 1 Disease tick and 1 Poison tick remaining on target (only will resolve effects inflicted by player) |
| Finisher | Flurry | Increases Weapon Speed by 15% for 20 seconds (does not stack) |
| Weapon Ability | Gambit | For next 15 seconds accuracy is reduced by 25% but melee damage is increased by 75% |
| Weapon Ability | Swiftstrikes | For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25% |
| Weapon Ability | Bane | Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature |
Beneficial Skills
Having these skills benefit Fencing:
| Skill | Benefit | Weapons | DamageType |
|---|---|---|---|
| Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All | Core |
| Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All | Supplemental |
| Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All | Core |
| Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All | Supplemental |
| Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) | Supplemental |
| Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting | Supplemental |
| Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All | Supplemental |
| Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All | Supplemental |
| Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All | Supplemental |
| Archery, Fencing, Macing, Swordsmanship, Arcane, Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All | Supplemental |
| Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All | Supplemental |
| Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling | Supplemental |
| Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP |
All | Supplemental |
| Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling | Supplemental |
| Item Identification | Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100)) Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons | Supplemental |
Training
| Skill | Activity |
|---|---|
| 0-50 | Train from NPC |
| 50-80 | Passively by Melee combat with a Fencing weapon in the New Player Dungeon |
| 80-100 | Passively by Melee combat with a Fencing weapon |
Mentioned in official posts
- patchPATCH: Weapon Changes, PvP Updates and more!Feb 24, 2025
- patchPATCH: June 23 – Expanded Ocean, Mid-Sea Goods, New Weekly Region Bonuses and more!Jun 23, 2023
- patchPATCH: March 10 – Faction Updates and Many FixesMar 11, 2023
- patchPATCH: June 30 – Codex Progression Update, Bug Fixes and moreJul 1, 2022
- patchPATCH: June 19 – Summer Prevalian Merchant Items, PvM Damage Cap, Bug Fixes & MoreJun 19, 2021
- patchPATCH: April 30 – Inn Room Access Upgrade, Home Steward, Bug Fixes…Apr 30, 2021

