skill
Parrying
Wiki edited Jul 8, 2026
Description
- The Parrying skill gives players a large chance to dramatically reduce the damage of incoming melee attacks and spells, while wielding either shields or two-handed weapons. Additionally, players can use Parrying to Taunt creatures, turning their aggression toward the taunting player (and away from allies).
Summary
- Players may parry melee attacks with shields, two-handed weapons, paired weapons (wrestling/dual wielding) and parry daggers.
- Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
- Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying
- Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
- Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
Parrying Attacks
Parrying Melee Attacks
- Chance to parry a melee attack is (50% * (Parrying Skill / 100))
- Successfully parrying an attack from another player or creature will reduce its damage by 75%
- Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however
Parrying Spells
- Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
- Successfully parrying a spell from a creature will reduce its damage by 75%
- You cannot parry spells in PVP
Taunt
- Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
- Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
- If the player successfully passes a Parry skill check, they will perform a Taunt
- Players can only make one Taunt attempt every 15 seconds
Directed Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to the targeted creature
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Area Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to all nearby creatures
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Weapon Setup Bonus
- Players will receive bonuses against creatures based on what "setup" they have for weapons/shields occupying their hands
- These bonuses will be listed as (Setup) in the [stats page
- These bonuses only apply to non blessed weapons/spell books
| Type | Setup | Bonus |
|---|---|---|
| One-Handed (1H) |
Melee with No Shield | +20% Accuracy |
| Melee with Shield | +10% Accuracy, +10% Damage Resistance | |
| Ranged with No Shield | +20% Accuracy, +25% Melee Damage | |
| Ranged with Shield | +10% Accuracy, +25% Melee Damage, +10% Damage Resistance | |
| Spellbook with No Shield | +30% Meditation Rate | |
| Spellbook with Shield | +15% Meditation Rate, +10% Damage Resistance | |
| Two-Handed (2H) |
Melee | +25% Melee Damage |
| Ranged | +50% Melee Damage | |
| Arcane Staff | +10% Arcane Mana recovery Chance | |
| Paired (Pa) |
Dual Wielding, Wrestling | +10 Attack Speed |
Codex
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
- Main article: Weapon and Parry Codex
Parry Codex Stances and Finishers | ||
|---|---|---|
| Type | Name | Description |
| Stance | Shield Bash | Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds |
| Stance | Warding | Increases Damage Resistance by 2% per rank and reduces Poison, Bleed, and Disease tick damage by 6% per rank |
| Stance | Testudo | Increases Damage Resistance by 3% per rank with bonus increased to 6% per rank if player is within front arc of target |
| Stance | Mirror | Increases Damage Resistance by 2% per rank and reduces Spell Damage taken by 6% per rank |
| Stance | Bulwark | Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more |
| Finisher | Last Stand | Has a 5% chance per rank to reduce any damage taken to 1 |
| Finisher | Barrier | Damage Reduced by a flat 0.6 per Rank (damage cannot be lowered below 1) |
Training
| Skill | Activity |
|---|---|
| 0-50 | Train from NPC |
| 50-80 | Passively when damage is dealt to the player while in the New Player Dungeon while a shield or two handed Weapon is equipped |
| 80-100 | Gather low level Creatures (graveyards or pets in cities for example) and let them hit you Have another character hit you with a training weapon (much slower). |
Mentioned in official posts
- patchPATCH: Scratch Game & Bug FixesOct 18, 2025
- patchPATCH: December 16 – Winter Dungeon Torches, Omni Boss Changes and MoreDec 16, 2022
- patchPATCH: August 26 – Many Updates and Bug FixesAug 26, 2022
- patchPATCH: Nov. 15 – Many QoL Updates for Resource Stockpiles, Interior Decorators, Ships…Nov 15, 2021
- patchPATCH: Oct. 2 – Resource Stockpile Added, PvP Flag Duration, Codex Levels and more!Oct 2, 2021
- patchPATCH: July 31 – Tank Mage Tournaments and #livefeed!Aug 1, 2019
