guide
Town Struggles
This page is still being written. Some sections may be missing.
Summary
- Domination style matches where players are individually and randomly assigned to either the Chaos Team or the Order Team, in order to capture and control points, and fight other players, in order to earn Guild Prestige, Guild Reward Points, and Battle Commendations!
- The Chaos and Order teams were formerly known as "factions", terminology avoided here to prevent confusion with Factions
- There are 9 potential Town Struggle locations, which determines what town players will fight within, as well as the placement of Control Zones / Respawn Zones for the event
- Players who participate in a Town Struggle, but spend 10 minutes or more AFK in a Town Struggle Base or outside of the Town Struggle town area, will be kicked from the event (and ejected from the base if currently inside one) and their account will be blocked from participating in further Town Struggles for the next 48 hours
- After a Town Struggle has resolved, all players will be automatically ejected from any Town Struggles bases once 15 minutes have passed, and teleported to either Prevalia (if blue) or Corpse Creek (if red)
- Anyone logging into a Town Struggle Base while a Town Struggle is not underway will be ejected to town (Prevalia for blues, Corpse Creek for reds)
- Battle Mana Recovery and Battle Hamstring mechanics are active in this event
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Participation
- In order to participate in a Town Struggle, players must enter a Town Struggle Base Moongate
- Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.
- Town Struggle Base Moongates pop up in all towns 15 minutes prior to a Town Struggle event's start
- Entering a Town Struggle Base Moongate will teleport the player to the Neutral Town Struggle base
- In order to be considered a Town Struggle Participant, players must be inside this base when the event starts (there is no longer a Late Arrival "underdog bonus")
- Players can double-click the Town Struggle Stone inside of a Town Struggle Base to open the Town Struggle Menu, which shows details about the event (such as how long until it begins or whether Mounts will be allowed for the event)
- Players can also type [TownStruggle to open the Town Struggle menu from any location
- Once the event begins, two teams (Chaos and Order) will be created by taking all players currently present in the Neutral Town Struggle Base and assigning their characters to either the Chaos or Order Team in order to balance the team sizes as best as possible
- Players will then be immediately teleported from the Neutral Town Struggle Base to their newly assigned Chaos or Order Team base with their new teammates
- The Town Struggle menu then populates with all of the details related to the location randomly chosen for the Town Struggle, and players may now select with zones to spawn and teleport into
- The top three locations displayed in the zones list (on the left side of the menu) represent Capture Zones (used to score Control Points) and may only be used by players to respawn if that player's Team currently controls the location
- The bottom three locations listed in the zones list (on the left side of the menu) represent Respawn Zones and are always available for players to respawn at (players cannot take control of Respawn Zones)
Zones and Flagging
The Town Struggle Area is considered to be the entire town region of the event as well as a 100 Tile Radius that extends around each Capture and Respawn location (which for some will extend out and beyond the town's guard zone). While inside the Town Struggle Area during a Town Struggle event:
- Murderers can participate in Town Struggles, as long as they begin in the Neutral Town Struggle Base at the start of the event like other players
- Murderers who have become Town Struggle participants have a 15 minutes grace period after a Town Struggle ends to leave the area before flagging as normal and becoming a Guard Zone candidate
- Participants flag as Green to other members of their same Team
- Participants flag as Orange to members of the opposing Team
- Participants may not perform hostile actions to Green (friendly) players
- Participants may not perform beneficial actions to Orange (enemy) players
- Non-Participants will flag as Invulnerable to Participants
- Participants will flag as Invulnerable to Non-Participants
- Non-Participants may not perform either hostile or beneficial actions to Participants
- Criminals will always flag as Grey to all players (i.e. do not receive special handling for event)
Mechanics
- During Town Struggles players have 0 Control Slots available to them (and therefore unable to command Tamed/Summoned Pets)
- Players who die during a Town Struggle will immediately be teleported back to their respective Town Struggle Team Base.
- When a player dies during a Town Struggle, their normal Respawn Delay is 90 seconds
- However, if their team is losing, their respawn delays will be reduced by 5 seconds for every 100 points their team is losing by (with a minimum 30 second respawn delay possible). This is known as "the Underdog Respawn Delay Reduction"
- Players who die during a Town Struggle will not drop any items to their corpse unless those items are magical weapons, magical armor, or exceptional quality gear made with colored materials (i.e. players can participate in Town Struggles with normal GM gear and not lose items on death)
Scoring
- At the end of the Town Struggle event, the Team with the highest score is deemed the winner
- Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Team is the winner of the event
- Players can now earn a maximum of 5 Reward Points from any Town Struggle event
- Being voted the MVP for each Team is worth 2 Bonus Reward Points
- Top Healer for each Team is now worth 2 Bonus Reward Points
- If there are 6 or more players on a Team, the 2nd best Healer on the team will receive 1 Bonus Reward Point
Control Points
- There are 3 Capture Zones per Town Struggle that teams may fight for over for control and earn points from
- The boundaries of each Capture Zone are marked by flags which indicate which Team currently controls the zone
- The interior of the zone displays floor symbols showing which Team currently controls it
- A Progress Bar in the center of the Capture Zone shows the extent of a Team's control over the capture zone, which increases when that Team is the only occupant of the zone and decreases when they have no players present in the zone
- The Progress Bar displays in Green to a player if their Team controls it or in Orange if the enemy Team does
Team Scoring
- Every 30 seconds a "Control Check" occurs at each Capture Zone to which is used to determine scoring
- If a Team is in control of the Capture Zone (their Flags are displayed and Progress bar appears as Green to them) and no enemy Team players are present, the Team earns 10 Points
- If both Teams are currently present at the Capture Zone, the zone is considered Contested, and each Team earns 5 Points
Player Scoring
- Whenever a Team earns points for controlling or contesting a capture zone, each player in that Team at that zone will also score Individual Control Points equal to (Team Points Earned / Team Members Present)
- For instance, if a Team earns 10 Points for a Capture Zone where they have 2 Team members present, each of those players would earn 10 / 2 = 5 Control Points for their own personal score
- As a reminder, individual player scores do not factor into determining the winner of the event
Player Kills
- Team can score points by killing the players of the opposing Team
- Kills have a base value of 30 Points
- Player kills no longer "steal" score from that player or the opposing Team
Kill Credits
- Player Kills are now worth 10 Points to the killing team
- Player kills are now worth a flat 10 Points to each player involved in the kill (no scaling by Damage Dealt %)
Player Idling
- If a player remains idle within a Team Base for more than 10 minutes, they will be disqualified from the event (earning no Reward points and no longer being considered a participant)
Rewards
At the end of the Town Struggle, the Team with the highest total score is deemed the winner. Additionally, guilds earn prestige, and players in each Team will receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).
Team Scores
- Each Team has a Team Score.
- Players cannot view the Team Score of the opposing Team while Town Struggle is still in progress
- Whichever Team wins the event by having the highest Team Score, all Guilds belonging to players in that Team will receive 3 Prestige Points.
- The losing Team will earn 1 Prestige Point for each Guild belonging to players on that team.
Individual Players
Each player also has their own Individual Score.
At the end of the event, all players will be ranked from first to last based on their Individual Score for the event and then given a Rank %, based on their (Rank Place / Total Number of Players in the Event)
For instance:
- A player in 1st place out of 10 players would have a Rank % of 100%
- A player in 5th place out of 10 players would have a Rank % of 50%
- A player in 8th place out of 10 players would have a Rank % of 20%
Players earn Guild Reward Points according to their Rank % as follows:
- If a player has a Rank % score between 75% to 100%, they will earn 3 Guild Reward Points.
- If a player has a Rank % score between 50% to 75%, they will earn 2 Guild Reward Points.
- If a player has a Rank % score between 25% to 50%, they will earn 1 Guild Reward Point.
If the player is on the Winning Team for the event, and earned any Guild Reward Points, they will earn a bonus 1 Guild Reward Point
For each reward point a player earns, they will also receive one Battle Commendation in their bank box.
Battle Commendations
For every Guild Reward Point that a player earns, they will also be given a Battle Commendation token placed in their bank.
Battle Commendations can be consumed by double-clicking them, which will give the player the option to either 1) receive 2500 Gold or 2) receive a randomized item.
Post-Completion
- After a Town Struggle resolves, players are teleported back to the Town Struggle Bases and then may leave the base via Green Moongates
- Players may leave bases at their leisure, however if a new Town Struggle begins (3.5 hours later) with the player still remaining in the base, they will be teleported out of the base to a random location in either Prevalia (if Blue) or Corpse Creek (if red)
Community Videos
(certain mechanics mentioned specifically in this video are out of date)
Mentioned in official posts
- eventEVENT: Step into the Graveyard Bash!Oct 24, 2026
- patchPATCH: Mouseover Tooltips, Transcribers and Many More QoL UpdatesSep 4, 2026
- patchPATCH: So Many QoL Updates & More!Mar 23, 2026
- newsThe PvP Patch Has Arrived!Feb 25, 2026
- eventEVENT: Graveyard BashOct 25, 2025
- patchPATCH: April 28 – PvP Updates, Bug Fixes & MoreApr 28, 2025
