system
Hamstring
Wiki edited Jul 30, 2026
Summary
- Players can make Hamstring attempts while attacking with 80.0 or higher skill in Dual Wielding, Fencing, Mace Fighting, Swordsmanship, or Wrestling, but not with ranged weapon skills like Arcane, Archery, Fishing or Throwing
- Players can trigger a Battle Hamstring when participating in Organized PvP Activities
Hamstring Requirements
Players must meet the following requirements to make Hamstring attempts against creatures (PvM) or players (PvP):
PvM Hamstring Requirements
80.0 or higher attacking weapon skill in Dual Wielding, Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;
- two of the following skills at 80.0 or higher; Anatomy, Arms Lore, Chivalry, Forensic Evaluation, Tracking, Wrestling
- two of the following weapon skills at 80.0 or higher (including attacking weapon skill); Archery, Dual Wielding, Fencing, Fishing, Mace Fighting, Swordsmanship, Wrestling
PvP Hamstring Requirements
80.0 or higher attacking weapon skill in Dual Wielding, Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;
- two of the following skills at 80.0 or higher; Anatomy, Arms Lore, Chivalry, Forensic Evaluation, Tracking, Wrestling
- two of the following weapon skills at 80.0 or higher (including attacking weapon skill); Archery, Dual Wielding, Fencing, Mace Fighting, Swordsmanship
Accessing Hamstring
- Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
- Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
- Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
Hamstring Toggle Mode Options
- Use [HamstringUntoggleMode in order to decide how the automatic toggle works
- Each time you enter this command you will toggle through the following options:
| Hamstring mode will now untoggle after successful hamstring attempts. |
| Hamstring mode will now untoggle after failed hamstring attempts. |
| Hamstring mode will now untoggle after any hamstring attempts. |
| Hamstring mode will now never untoggle. |
Attempts
- Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
- Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
- On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
- Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
PvM
- When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
- Hamstring effects applied to players from creatures has a 2 second duration
PvP
- When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
- When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity they have a chance to inflict a Battle Hamstring
Mentioned in official posts
- patchPATCH: Mouseover Tooltips, Transcribers and Many More QoL UpdatesSep 4, 2026
- patchPATCH: Outlands Quest Filtering, Bank Queue Updates & More!Apr 4, 2026
- newsThe PvP Patch Has Arrived!Feb 25, 2026
- patchPATCH: June 23 – Expanded Ocean, Mid-Sea Goods, New Weekly Region Bonuses and more!Jun 23, 2023
- patchPATCH: August 26 – Many Updates and Bug FixesAug 26, 2022
- patchPATCH: Jan. 13th – New Buff Bar Icons, Necromancy Update, Sealed Paragon Chests…Jan 13, 2022
